What Is the Best Value Arknights Endfield Top Up Option?

For most paying players, the $4.99 Monthly Pass is the strongest low-cost option because it provides 12 Origeometry immediately and 200 Oroberyl per day for 30 days, or 6,000 Oroberyl before counting the upfront Origeometry. Since one Headhunting pull costs 500 Oroberyl and 1 Origeometry converts to 75 Oroberyl, the pass supplies currency equal to about 13.8 pulls when every daily reward is claimed. Players needing currency immediately should instead compare direct Origeometry packs by final checkout price and remaining banner requirement. Buying only the shortage usually costs less than choosing the largest pack simply for a better unit rate.

Arknights: Endfield uses several currencies, so comparing purchases only by their dollar price gives an incomplete picture. Oroberyl is used for character Headhunting, one pull costs 500 Oroberyl, and a 10-pull costs 5,000. Origeometry can be converted at 1:75, placing 12 Origeometry at 900 Oroberyl before any other rewards are counted.

That exchange rate makes the Monthly Pass unusually easy to measure. The $4.99 U.S. price listed for the game in 2026 includes 12 Origeometry on purchase plus 200 Oroberyl each day for 30 days. Claiming every day produces 6,900 Oroberyl-equivalent currency, enough for 13 full pulls with 400 Oroberyl left.

Purchase reference Listed U.S. price Main currency/reward Practical use
Monthly Pass $4.99 12 Origeometry + 6,000 Oroberyl over 30 days Regular players who log in daily
Protocol Customized $9.99 Paid Protocol Pass tier Players who also want pass rewards
Mine bits of Origeometry $1.99 Direct Origeometry Very small currency shortage
Mine a pile of Origeometry $12.99 Direct Origeometry Moderate immediate shortage
Mine a bag of Origeometry $20.99 Direct Origeometry Larger immediate purchase
Mine a box of Origeometry $33.99 Direct Origeometry Higher spending requirement
Mine a crate of Origeometry $69.99 Direct Origeometry Large immediate purchase

The U.S. App Store displayed those prices in 2026, but storefront, tax, platform, and regional pricing can differ. A player should therefore compare the amount charged at checkout rather than assuming a U.S. iOS listing will match PlayStation, PC, or another country.

The Monthly Pass has another limitation: most of its currency does not arrive on purchase. Missing one 200-Oroberyl day removes 3.33% of the 6,000-Oroberyl daily portion; missing five days removes 1,000 Oroberyl, equal to two pulls. PlayStation’s store description states that missed daily rewards are not returned.

A $4.99 pass can be inexpensive per pull and still be the wrong purchase when a banner ends before enough daily rewards arrive.

Timing therefore matters as much as the nominal price. Someone sitting at 4,600 Oroberyl who wants one 10-pull needs only another 400 Oroberyl, not a month of future income. A player preparing four weeks ahead can use the same 30-day pass very differently because all 6,000 daily Oroberyl can become available before the planned banner session.

Banner requirements also put top-up size into perspective. At 500 Oroberyl per character pull, 20 pulls require 10,000, 40 require 20,000, 60 require 30,000, and 80 require 40,000. Current third-party documentation of the game’s Chartered Headhunting system reports a guaranteed 6★ within 80 pulls and a featured Operator guarantee at 120 pulls, which corresponds to 60,000 Oroberyl before subtracting saved permits or currency.

Planned pulls Oroberyl required Approx. Origeometry equivalent
1 500 6.67
10 5,000 66.67
30 15,000 200
60 30,000 400
80 40,000 533.33
120 60,000 800

The conversion column uses the published 1:75 Origeometry-to-Oroberyl rate and is useful for budgeting, not as a recommendation to buy every pull with paid currency. Free Oroberyl, permits, event rewards, maintenance compensation, and existing balances should be removed from the requirement first.

A simple example shows why. A player planning for 80 pulls may start with 23,500 Oroberyl and 8 usable Headhunting permits. Those permits cover 4,000 Oroberyl-equivalent spending, leaving a 12,500-Oroberyl shortage rather than the full 40,000. Paying for the entire banner target would purchase 220% more currency than the remaining requirement.

Free distributions can reduce that shortage further. During the April 17, 2026 update, the developer announced 900 Oroberyl for maintenance and another 900 for bug-fix compensation, totaling 1,800 Oroberyl for eligible accounts. At 500 per pull, that amount covers three pulls and leaves 300 Oroberyl.

The same April update added four Sanity Usage Permits to each Monthly Pass daily reward. Over 30 claimed days, that is 120 permits in addition to the pass’s currency component. Someone comparing the pass with pure Origeometry should count those permits only when they actually use Sanity regularly; otherwise, putting a dollar figure on unused items makes the comparison look better than the account experience.

Free events also change how much paid currency is needed. An official August 2026 subscription event awarded 100 Oroberyl to each eligible game account, while several version updates have distributed larger amounts through maintenance or event participation. A 100-Oroberyl reward covers 20% of one character pull, so several small distributions can materially reduce a narrow top-up shortage.

For someone considering an arknights endfield top up, working backward from the intended number of pulls is more useful than starting with pack size. Count current Oroberyl, convert only the Origeometry you are willing to spend, include usable permits, subtract confirmed event rewards, and then compare the remaining amount with available purchase sizes.

Consider a player who wants 30 additional pulls. The target is 15,000 Oroberyl. With 7,300 already saved, four permits add another 2,000-Oroberyl equivalent, leaving 5,700. A full 30-day Monthly Pass contributes 6,900 currency-equivalent when the 12 upfront Origeometry is converted, covering that requirement with 1,200 left over, provided the player has enough days before the banner ends.

A different player may need the same 5,700 Oroberyl tonight. The Monthly Pass cannot provide 6,000 daily Oroberyl immediately, so a direct Origeometry purchase becomes more practical even when its long-term cost per pull is higher. Time-to-receipt should be treated separately from cost per pull.

Larger direct packs deserve the same test. Suppose Pack A costs $20 and supplies exactly what an account needs, while Pack B costs $35 and offers 8% more currency per dollar. Pack B can have the better unit rate while still requiring 75% more cash at checkout. The additional currency matters only if the player already planned to use it later.

Small packs work in the opposite direction. Their unit price may be less attractive, but spending $1.99 to cover a small shortage can be financially cleaner than paying $12.99 for unused currency. A comparison should therefore track both cost per usable pull and total cash spent, rather than ranking packs by one ratio.

First-purchase bonuses, limited bundles, and promotional offers can alter those comparisons, so they should be checked on the live account before payment. Promotional availability can differ by version and storefront; a 100% first-purchase bonus, if displayed on a specific account, would halve the currency acquisition cost for that transaction compared with the same base pack without the bonus.

Payment route matters as well. Currency pricing can vary by region because of local tax, exchange rates, storefront policies, and platform billing. The U.S. App Store, for example, lists the Monthly Pass at $4.99 and a large Origeometry purchase at $69.99 in 2026, while another market can display different local prices.

Account safety belongs in the same comparison. Gryphline’s January 20, 2026 Fair Play Statement specifically prohibits unauthorized top-ups and says confirmed violations can lead to removal of improperly obtained items, temporary suspension, or permanent account bans. A lower checkout price is not comparable when the payment route itself conflicts with the game’s rules.

A practical purchase order for a regular player can therefore stay short:

  • Claim available free Oroberyl, event rewards, permits, and compensation before paying.

  • Use a $4.99 Monthly Pass when 30 days of logins fit the schedule.

  • Compare limited paid bundles with direct Origeometry when their contents are personally useful.

  • Buy direct Origeometry when currency is needed immediately.

  • Choose a larger pack only when its additional currency is already part of a planned future spend.

  • Recheck the live checkout price, because even a 5% regional or payment difference can change which option costs less.

For low monthly spending, the pass has the clearest measurable case: $4.99 for 6,000 daily Oroberyl plus 12 Origeometry, with the trade-off of 30 required claim days. For immediate spending, no single direct pack is automatically better; the appropriate amount depends on the exact Oroberyl shortage after current resources are counted. For repeated higher spending, compare the live cost per Origeometry across available tiers and avoid buying an extra $20–$40 merely to improve a unit rate by a few percentage points.